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Roll a 69! – This rule dates back to our high school days, and is one we shall never abandon. A 69 is always the best possible outcome for whoever rolled it.
Critical hit confirmed with a natural 20 – Use critical hit deck to determine effect. Still use weapon’s standard crit modifier for rolling damage.
Spell Crits – Use critical hit deck to determine effect of all Spell Critical hits.
Hero Points Hero Points are an optional rule in the Advanced Players guide which we will be using. There are several rules for how you can use hero points given in the rule book. Here is how we will be using ours: Getting and Using Hero Points
No Leadership Feat